Znir

Znir is the center of Gnoll power in Drooam along with Stonejaw Keep. It is located to the east of the Scar River. Although its permanent population is relatively small, the Gnolls of Drooam gather here once every year to celbrate the renewal of the Znir Pact.

Znir isn't a remarkable village since most gnolls prefer to live on the road and scavenge, but it does house the monstrous elders of their tribe.

Statue of Yeenoghu
Yeenoghu is an overlord sealed away when the Age of Demons passed. The gnolls of this tribe worships him but understands the danger should he be called too soon. In the middle of this village is a large statue of him, with many ritual circles drawn with blood and rotting carcasses of would be creatures. {| class="article-table" !

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See:The tribal village of Znir isn't aesthetically pleasing. For some, it might even be pitiful. You see no fences that would defend it from outside forces, and most structures are made of mud, wood, and straw. There are many bones littered on the ground. Gnolls aren't exactly a kind of hygiene. You look around and there many gnolls walking about, with many of them patrolling the village's border. ======

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Smell:Getting closer and closer, the litter of scrapes on the ground would become prominent in terms of smell. It smelled horrible, in fact you have been picking this up for a few. It wasn't as bad from a distance, but it was powerful stench that likely would intimidate other creatures away; or perhaps encourage them. The gnolls maybe using this smell for their defense. ======

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Hear:The whimpering and hyena-like laughing was audible. The gnolls communicated in odd ways, sounds that didn't pass as language, but rather signals. Most of them still spoke common and fiendish. For the most part though, it was just echoes of canine-like noises. It was quiet here compared to other cities in Drooam, or even populated settlements in Khorvaire. =====
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